And play the game where losing is actually winning and your character may be the dumbest person to ever live!
After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again in this all new text-adventure from CoaguCo Industries. You must survive 10 pages of ridiculous deaths and traps spanning over 157 ways to die with no discernible way to navigate to safety. It's like playing Russian roulette with five chambers loaded, but more frustrating.
Warning, this game is mostly reading. Lots and lots of reading.
The game features
All-new Choose Mode so you can decide your fate instead of the computer
Soundtrack by Azucar
Two holidays modes: Halloween and X-Mas; active on their respective holidays
The Saboteur: fuck over people in the community or the computer and vice-versa
20+ achievements
Of course, all your stats are backed up on the Steam (if playing the Steam version) and CoaguCo's servers
Hey death-seekers! Today we are updating the game to version 5.2 which mostly focuses on multiplayer improvements as well as some other fixes.
Some points of interest are things like you can now see the saboteur’s trap kills and broken traps in the HUD. The timer graphics have been moved around. An item description now shows up when you hover over any HUD item or icon.
For the curious, here are the change log notes:
Added: item description on hover
Added: hud icons to show saboteur’s kills
Changed: flashlight reactivates if player dies
Changed: set default sound / music level to half normal; doesn’t affect pre-update levels
Changed: temporarily disable flashlight on death screen to prevent selection
Changed: host clearing death / immunity message clears it for saboteur too
Changed: location of lock timer
Fixed: flashlight drop check even if player has flashlight
Fixed: accepting invite while not in-game doesn’t connect to
Fixed: issue with joining game from friends list
Fixed: lack of hooks for various saboteur stats
Fixed: splash intro not honoring user-set sound levels
Hey death-seekers! Today we are pushing the version 5.1 update which fixes some achievement issues for folks and adjusts them for the new sabotage mode. There is even a little bonus for deluxe edition owners in the form of three new wallpapers.
Here is the change log for those curious:
Added: missing stats to Stats section
Added: three new wallpapers to the deluxe edition
Changed: location of death category in Stats section
Changed: requirements for most Saboteur achievements
Fixed: some death stats being in the wrong spots on Stats section
Fixed: purging Steam data message was incorrect
Fixed: achievement ‘The Returned’ not firing when main menu starts
Fixed: how the game factors mode plays
Fixed: some Steam statistics not updating correctly
Hey, death-seekers! We are making a super small update to the game today that will swap it from GLES 3.0 to GLES 2.0. This shouldn’t affect anyone except for people with Intel GPU’s or older graphics cards that aren’t capable of OpenGL 3+.
We are also taking notes on what to change in the next patch; mostly achievements. Since the sabotage system has been revamped in version 5.0, a lot of the sabotage-related achievements are nigh-impossible to obtain. We will be making some modifications to the requirements for each as well as throwing in some fail-safes if multiplayer games cannot be found or if you play the game with multiplayer turned off.
The next patch should be out sometime in November!
IDLE Phantom Chicken of CS_Italy at 430,218 deaths
Stexred at 353,693 deaths
Rabenkrhe at 275,368 deaths
Earliest Winners
Katrillion on Sep. 13, 2012
ShadiamondsAreolaVulvaExtravaganza on Mar. 02, 2013
rinachandayo on May. 29, 2013
kasia.muszynska on Aug. 11, 2013
avrame on Nov. 13, 2014
Biggest Winners
IDLE Phantom Chicken of CS_Italy at 12,079 wins
Linnun at 7,802 wins
Novay at 7,059 wins
Rabenkrhe at 5,597 wins
Mr72 at 3,775 wins
Fastest Completist
Mr72 on Sep. 06, 2015
AzzTheBodymazz on Sep. 08, 2015
Estel on Dec. 25, 2015
shadowshiv on Jan. 08, 2016
phel on Jan. 10, 2016
Change Log
This is the official change log for One Way To Die.
Version 5.2 - Lacerated [ 11/13/19 ]
Added: item description on click
Added: hud icons to show saboteur's kills
Changed: flashlight reactivates if player dies
Changed: set default sound / music level to half normal; doesn't affect pre-update levels
Changed: temporarily disable flashlight on death screen to prevent selection
Changed: host clearing death / immunity message clears it for saboteur too
Changed: location of lock timer
Fixed: flashlight drop check even if player has flashlight
Fixed: accepting invite while not in-game doesn't connect to
Fixed: issue with joining game from friends list
Fixed: lack of hooks for various saboteur stats
Fixed: splash intro not honoring user-set sound levels
Removed: old unused scenes and assets
Version 5.1 - Lacerated [ 11/04/19]
Added: missing stats to Stats section
Added: three new wallpapers to the deluxe edition
Changed: location of death category in Stats section
Changed: requirements for most Saboteur achievements
Fixed: some death stats being in the wrong spots on Stats section
Fixed: purging Steam data message was incorrect
Fixed: achievement 'The Returned' not firing when main menu starts
Fixed: how the game factors mode plays
Fixed: some Steam statistics not updating correctly
Version 5.0 - Lacerated [ 10/20/19 ]
Added: new graphical assets
Added: full statistics breakdown to non-deluxe version
Added: new Story Mode
Added: new leaderboards
Added: new Saboteur mode
Added: lobby lists for multiplayer
Changed: upgraded engine to Godot 3.1.1
Changed: many graphical assets
Changed: new splash sequence
Changed: new Godot splash image
Changed: CoaguCo API interaction
Changed: lots of code refinements under the hood
Changed: new layouts in all sections
Fixed: sound value not changing sound volume on load
Fixed: a variety of spelling and grammar errors
Version 4.1.1 - Killed [ 02/04/19 ]
Fixed: name for logging file
Fixed: issues with some achievements
Version 4.1 - Killed [ 12/26/18 ]
Added: logging system like other CoaguCo games
Added: hooks for upcoming features and content
Changed: functions dealing with achievements and statistics, mainly how the game interacts with Steam
Changed: volume ranges for music and sound
Changed: functions dealing with CoaguCo API
Changed: minor pieces of code in almost every scene
Version 4.0.10 - Killed [ 09/06/18 ]
Changed: some small code changes
Removed: holiday gift interface
Version 4.0.9 - Killed [ 09/24/17 ]
Added: support for SSL
Fixed: incorrect executable icon for Windows
Fixed: problem with API when wiping stats
Version 4.0.8 - Killed [ 08/30/17 ]
Changed: upgraded to Godot Engine v2.1.4
Changed: screen to maximize on launch, unless set to fullscreen in config
Fixed: issue with connecting to CoaguCo API over SSL
Version 4.0.7 - Killed [ 05/27/17 ]
Added: check and correction for usernames having weird characters
Change: API system to match new username correction functions
Changed: upgraded to Godot Engine 2.1.3
Version 4.0.6 - Killed [ 03/29/17 ]
Added: enter to submit choice in Choose Mode
Added: 1-3 selects options on pages
Version 4.0.5 - Killed [ 02/04/17 ]
Added: back button to mode select
Added: recommended play style
Changed: upgraded to Godot Engine 2.1.2
Fixed: game crashing if pressing ESC on mode select
Version 4.0.4 - Killed [ 12/13/16 ]
Added: functions for 12 Days of CoaguCo Christmas
Version 4.0.3 - Killed [ 11/22/16 ]
Changed: updated to Godot Engine v2.1.1
Changed: updated to Steamworks v1.38a
Version 4.0.2 - Killed [ 10/01/16 ]
Fixed: holiday mode enabling on the wrong days
Fixed: missing menu images for holiday modes
Fixed: wrong version numbers on builds
Version 4.0.1 - Killed [ 09/23/16 ]
Added: separate 32 and 64-bit Linux depots (actually added in 4.0.0)
Fixed: indentation issue on death recording, prevents certain stats saving right
Fixed: achievements having wrong IDs thus firing or displaying wrong
Fixed: ESC key function incorrectly named
Version 4.0.0 - Killed [ 09/22/16 ]
Added: new achievement - The Returned
Added: slightly different opening text after first death
Changed: CoaguCo API to fit new functions
Changed: game over to Godot Engine
Changed: sabotage mode to use local computer method
Changed: all graphics to new hand-drawn versions
Changed: slim-lined sabotage functions
Changed: corrected some option text
Removed: credits section
Removed: CoaguCo account login functions
Removed: desktop, web, and Android global stats from stats section
Version 3.6.2 - Jabbed [ 06/20/16 ]
Fix: 'Succumb To Infection' firing when you have aspirin
Fix: small spelling / grammar errors
Version 3.6.1 - Jabbed [ 04/30/16 ]
Fix: game crashing when 0 or 00 are entered
Fix: game "erasing" 0 at end of entered number; eg. 20, 30
Fix: game not understanding 02 is also 2
Version 3.6.0 - Jabbed [ 04/22/16 ]
Changed: Choose Mode is now the default
Changed: engine to use Pygame_SDL2
Fixed: Choose Mode ignoring numbers starting with 0
Fixed: more spelling and grammar issues, duh
Fixed: minor alpha glitch on splash screen
Fixed: issue where adding a leading zero in choice would bypass game's checking of results
Fixed: missing one graphical asset from Windows 32-bit version of Deluxe
Issue: spamming buttons will crash the game due to sound channel overrun (slow your roll)
Version 3.5.1 - Immolated [ 01/08/16 ]
Added: in-game toggle for Choose Mode
Added: indicator for Choose Mode being active (was still obvious)
Added: legacy support for older versions (update the game, you savages!)
Changed: heartbeat system to use new authorization code process
Changed: reporting system to work with legacy code and new system
Changed: small things to tighten up the code base
Fixed: issue with CoaguCo API and recording of save information
Fixed: issue with X-Mas mode running longer than it should have
Fixed: weird issue where sounds played even if sound was off
Fixed: issue with 'helpers' not saving correctly
Version 3.5.0 - Immolated [ 01/01/16 ]
Added: Choose Mode, allows the player to pick their fate instead of the system
Added: new menu graphic of "Now With Choose Mode"
Added: screen for Choose Mode decision (good luck)
Changed: community mode toggle to Choose Mode toggle
Changed: small issue with upstream statistic reporting
Fixed: small spelling and grammar issues, again
Fixed: save file not saving sound/music preferences
Version 3.4.1 - Hung [ 12/22/15 ]
Fixed: game crashing when achievement fires, but still recorded fine
Fixed: issue with normal version of game not recording trap disarming correctly
Fixed: order of X-Mas deaths in list, present and candy cane were recording as the other
Fixed: downstreaming of stats from CoaguCo to Steam causing crash
Fixed: fixed leaderboard ordering on Fastest Completionist
Version 3.4.0 - Hung [ 12/22/15 ]
Added: New and updated Sabotage Community Mode
Added: X-Mas Mode and 10 new related deaths
Added: X-Mas Mode achievement (weep)
Added: X-Mas death stats and specifics to the Deluxe version's statistics section
Added: sabotage options to deaths prevented by immunities
Changed: death by lists redone and categorized
Changed: statistic saving and reporting to save processing and bandwidth
Fixed: immunities not affecting new deaths after Sabotage Update was released
Fixed: achievement glitch that crashes the game
Fixed: Halloween mode activating during X-Mas mode
Fixed: various spelling and grammar issues (again)
Fixed: Steam stats moving upstream to CoaguCo when logged in
Fixed: additional Steam-related deaths not counting correctly
Fixed: player not getting Gasoline immunity if using a different immunity to survive a death at gas station
Version 3.3.3 - Gutted [ 10/29/15 ]
Added: Special Halloween Mode menu screen
Added: Special jack-o-lantern exit button in-game
Added: 10 new Halloweens deaths
Added: New achievement, The Hallowest
Fixed: More spelling and grammar fixes
Fixed: Small engine changes for page loading
Version 3.3.2 - Gutted [ 10/06/15 ]
Added: sabotage toggle off when you are the saboteur, click the blood smear
Added: text to disarming traps as 'Disarm Trap'
Added: version name and number to windows caption
Changed: text on setting traps to 'Set Trap'
Fixed: some spelling and grammar errors
Version 3.3.1 - Gutted [ 09/21/15 ]
Added: hooks for upcoming community changes to Sabotage
Changed: small tweak to how the computer picks trap setting
Version 3.3.0 - Gutted [ 09/21/15 ]
Added: offline Sabotage, now between you and the computer
Added: toggle for online/offline Sabotage mode
Changed: some graphic assets
Fixed: some spelling and grammar errors
Removed: temporarily the online Sabotage mode for upgrades
Version 3.2.2 - Flayed [ 09/15/15 ]
Added: 6 new normal deaths (Deluxe DLC only)
Added: 6 new Steam-only deaths (Deluxe DLC only)
Added: extended statistics (Deluxe DLC only)
Added: new graphics and layouts for statistics (Deluxe DLC only)
Fixed: page loop when disarming trap in Kitchen (all versions)
Version 3.2.1 - Flayed [ 09/13/15 ]
Changed: saboteur path slighty so going from trap to trap flows properly
Fixed: weird issue with 32-bit crashing out when calling Steamworks
Fixed: issue with saboteurs not being able to set traps properly
Fixed: threads not closing on some routine functions
Version 3.2.0 - Flayed [ 09/11/15 ]
Changed: time limit down to two minutes for saboteur if no traps are set
Changed: merged saboteur and non-saboteur page checks into one process
Changed: Anti Trapper and The Slaughter achievements have been lowered from 1,000 to 666
Fixed: issue where game keeps thinking you are the saboteur
Fixed: game confusing saboteur and non-saboteur in some sections
Fixed: not being able to access bathroom as saboteur
Fixed: saboteur's trap setting checks
Fixed: some grammatic and spelling errors
Version 3.1.2 - Electrocuted [ 09/09/15 ]
Hotfix for 3.1.1
Fixed: issue with achievement progress on Sabotage achievements
Fixed: immunity placement issue
Fixed: unicode problem with player names when they are the saboteur
Version 3.1.1 - Electrocuted [ 09/09/15 ]
Added: Poster file for DLC
Added: last two achievements for the game, both for non-saboteurs
Changed: statistics layout for new achievements
Changed: Sabotage update functions to accommodate new stats
Changed: player file to mirror new changes to Sabotage Update
Fixed: saboteur's name not displaying for non-DLC users
Fixed: new graphically placement for immunities
Version 3.1.0 - Electrocuted [ 09/08/15 ]
Changed: all Sabotage Update achievements available for all players
Fixed: issues with saboteur just hanging out, set timer
Fixed: small grammatic and spelling issues
Fixed: crashing issue with Windows 32-bit
Fixed: music error with Deluxe Edition
Version 3.0.1 - Drowned [ 09/07/15 ]
Added: condition to check saboteur stats before quitting game
Fixed: missing images for Saboteur in Deluxe and normal versions
Fixed: missing saboteur name in normal version
Fixed: positioning of saboteur label in normal and Deluxe in Linux
Version 3.0.0 - Drowned [ 09/07/15 ]
Added: one new achievement for non-DLC owners
Added: ten new deaths for Sabotage update
Added: four new achievements for DLC owners
Added: Sabotage features for all players - adds random ruthlessness
Added: Sabotage choices for DLC owners
Added: new graphics for update
Added: redistributable for Windows 32-bit and 64-bit users
Changed: statistic section layouts
Changed: achievement section layouts
Fixed: die.sh launcher for Linux users
Fixed: various small spelling and grammic mistakes
Fixed: annoying "helper" messages blocking text, now clickable!
Version 2.1.0 - Choked [ 09/03/15 ]
Added: libsteam_api.so into Linux branch to fix some crashes
Fixed: launch issue with Windows 32-bit (we think)
Fixed: achievements firing while in game and not at the main menu
Fixed: path issue with save files for Windows
Fixed: missing headcrab death text
Fixed: Steam usernames not moving over to CoaguCo's server for leaderboards
Fixed: weird issue with the leaderboards where two columns were swapped
Fixed: unique death counter (everyone got free achievements!)
Fixed: small grammar issues
Version 2.0.0 - Choked [ 07/25/15 ]
Added Steam-specific deaths and achievement
Changed CoaguCo e-mail to Steam name on menu screen
The Big List Of Deaths
Here are all the current ways you can die in the game; 157 in total. Good luck. Asterisk (*) denotes deaths only in Deluxe Edition. Halloween and X-Mas deaths are only available during their respective seasons.